2 min read. Bimal Julka who is the Chairman of Federation of Indian Fantasy Sports while hailing the verdict said unequivocally that: The verdict is welcome news for all sports fans in India – the biggest market for fantasy sports globally – with. Like we mentioned in the beginning, the Tamil Nadu state government passed an ordinance banning all online games, including rummy and poker, on. AIGF comprises of a Governing Council/Executive Committee and the General Body of Members. The Esports Federation of India wants esports removed from the draft bill proposed by the Rajasthan government. 41. In the case of All India Gaming Federation v. Will destroy revenues, violates fundamental rights to practice business, says E-Gaming Fed. The All India Gaming Federation is a not-for-profit organisation whose self-regulation charter includes all online skill gaming in India, including fantasy sports, online poker, rummy, education. Considering the market size and future development projections, the online gaming industry is required to be a huge supporter of the government’s vision and give future financial roads considering the. UNION OF INDIA 9 since the Amendment Act fails to 6 (2019) 1 SCC 1 7 (1950) SCR 759 Industry stakeholders have expressed their disappointment with this development. E-gaming companies dial govt over 28% GST levy. The key objective of. The Federation of Indian Fantasy Sports includes Dream11 and Fantasy Akhada, in addition to over a dozen fantasy sports startups. 027 billion in 2020, a development of 17. 5. These features are intended to ensure a fair and safe online gaming experience that protects players from any adverse consequences of online gaming. AIGF CEO, Roland Landers, proceeded to say that skill games like online rummy ban random number generation to make the game fair for all. Being the oldest, largest and the most diverse industry association for online gaming, AIGF’s overarching. The recent episode featured an esteemed guest panel which comprised eminent names such as Biren Ghose, Chairman of CII National Committee; Nikhil “Sieh” Bhansali, eSports castor & analyst; Aditya Sawant aka Dynamo, pro athlete; and Roland Landers, CEO of the All India Gaming Federation (AIGF). AIGF, which is the apex industry body for online skill gaming in India has put together a draft of a model charter for the Self-Regulatory Body for online gaming intermediaries in accordance with the provisions of the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021. A letter template informing the IT Ministry of a gaming company's intent to be part of a proposed All India Online Gaming Regulatory Council has been circulated by the All. Notably, the provisions of these legislations are under challenge. The All India Gaming Federation (AIGF), along with Gameskraft, Games24x7, and Head Digital Works, which are real-money gaming firms, have filed a petition in the Madras High Court. Contact Us. This post summaries the Madras HC judgement on real money games and discusses its key implications. Maintaining that legal jurisprudence on the matter is clear and that. All India Gaming Federation, Thane. According to a KPMG report. They have challenged the constitutional validity of the online gambling law of the Tamil Nadu government, which took effect on 21 April. Senior Counsel Aryama Sundaram, appearing for All India Gaming Federation, submitted that under Entry 31 of List I, only the Central Government is competent to legislate on wireless communication. The Indian gaming industry alongside the M&E fragment has now become one of the quickest developing sectors in India with around 7. All India Gaming Federation, the apex body for online skill gaming industry, has onboarded three principal members namely, Myteam11, Head Digital and Glance Gaming. State of Karnataka & Ors 1. The federation has asked the Department of Revenue to suspend the notification implementing the 28. CHENNAI: An online gaming federation has moved the Madras high court challenging the legality of a Tamil Nadu government ordinance banning online gambling. All India Gaming Federation (AIGF) | 1,851 followers on LinkedIn. When asked about the rising trends in the online gaming industry, Roland Landers, CEO, All India Gaming Federation, answered, India’s online gaming industry currently has a user base of approximately 360 million, and is expected to grow faster than the global online game segment. 4,623 likes · 2 talking about this. 7 billion by 2024 because of the growth of digital infrastructure as well as the superior quality and engagement of gaming content,. AIGF currently has over 100 online gaming companies and game developer studios as. All India Gaming Federation vs. The All India Game Developers’ Forum (AIGDF) is a not-for-profit collective under the aegis of the All India Gaming Federation (AIGF), representing the interests of the Indian game developers. COMMents. Case No: WP 18703/2021. AIGF comprises of a Governing Council/Executive Committee and the General Body of Members. The online gaming industry is soaring in India and due to the lockdown, the sector has seen an even dramatic growth!. BACKGROUND . Truth be told, the All Indian Gaming Federation, Mobile Premier League, and three different petitioners from the gaming business have as of late filed a writ appeal before the court against the state’s Gaming Act. India already has over 400 online gaming startups and, as of 2020, around 360 million gamers, according to an EY-All India Gaming Federation report. The E-Gaming Federation counts among its members Games24x7 and Junglee Games while the All India Gaming Federation comprises the likes of Zupee, GamesKraft, Paytm First Games and MPL. In the case of All India Gaming Federation v. ($1. India: Tamil Nadu Bans Online Gambling. This number is higher than the normal number of appraisals, all things considered. Revenue in India's gaming sector increased from $2 billion in FY21 to $2. ETBrandEquity. gaming/gambling laws prohibiting all games regardless of it being a game of skill or chance, when played for money. Liaising and meeting with State and Central Governments to propose a regulated framework for Gaming. 18703 of 2021’ struck down certain amendments to the Karnataka Police Act, 1963, introduced vide the Amendment Act, which prohibited and criminalized all online games including the ‘game of skill’. Gaming Law Conference 2022 . v. Tags. 18703 of 2021. 89. Case No: WP 18703/2021. Members Enquiry. India’s online gaming industry has already attracted $2. | The All India Gaming Federation is a not-for-profit organisation, the oldest and only apex Industry body whose self-regulation charter includes all online skill gaming in India, including Fantasy Sports,. Case Title: All India Gaming Federation v. With its current trajectory, it is expected to reach US$2 billion by 2023, in terms of. Karnataka State Law University v. 1. 1. Indian gaming startups. State of Karnataka 13 struck down the amendments to the KarnatakaIndustry stakeholders such as the All-India Gaming Federation and the Federation of Indian Fantasy Sports have welcomed the decision of the Government to recognise the rapidly developing online gaming industry. AIGF currently has over 100 online gaming companies and game developer studios as. [1] All India Gaming Federation v State of Karnataka , WP 18703/2021 September 1, 2023. 1. The second year of the pandemic propelled this growth, with increased internet coverage, smartphones, adoption of digital. These games are rummy, carom, chess, pool, bridge,. All of the esteemed panelists. Roland has built top-ranked global media brands & created successful IP’s in Sport & Entertainment. Games become more social and real-time, they will also. Responsible Play. 4. Example: gambling, prostitution. Read More Here. However, it may be good for the state government to. Gaming industry body AIGF (All India Gaming Federation) has moved the Madras High Court seeking a stay on Tamil Nadu's gambling law, enacted on April 21. The HP India Gaming Landscape Study 2022 reveals that most serious gamers envision a gaming career in India, mainly due to the lucrative pay opportunities. 2. State Of Karnataka. 3. When Tamil Nadu State Governor RN Ravi sanction the online gaming ban bill, the gaming industry body, All India Gaming Federation (AIGF) reported that they will challenge the legitimacy of the law. Navigation. Nevertheless (or. Ronaldo Landers, CEO of All India Gaming Federation, said that smartphone gaming had been one of the most significant contributors to the business of real money and skill-based gaming in India. AIGF aims to bring all stakeholders associated with the Gaming industry such as operators and business houses, lawyers, journalists, software and technical providers. AIGF is the apex industry body for online gaming in India | The All India Gaming Federation (AIGF) is the oldest, largest and the most diverse industry association for online gaming in India. Click Here To Read/Download Judgment. State Of Karnataka & Ors. All India Gaming Federation is a nonprofit. State of Karnataka, Writ Petition (Civil) No. Online gaming in India is among the country’s fastest growing industries, with a potential to generate revenue worth INR 154 billion by 2023 (in terms of rake fees earned), as per a joint report by EY- All India Gaming Federation (AIGF) titled, ‘Online gaming in India – The GST conundrum. The All India Gaming Federation urged the Tamil Nadu government to reconsider the ordinance. by Admin akads / September 26, 2023. 5 All India Gaming Federation vs The State of Karnataka & Ors, WP 18703/2021. Gaming industry body AIGF (All India Gaming Federation) has moved the Madras High Court seeking a stay on Tamil Nadu's gambling law, enacted on April 21. gaming/gambling laws prohibiting all games regardless of it being a game of skill or chance, when played for money. State of Karnataka, 2022, Case No: WP 18703/2021 Case Background The state amendment came after public interest litigation, which was filed in the High Court of Karnataka, seeking a ban on online gambling. The AIGF aims at dealing with issues surrounding the gaming industry, and will comprise of Game Operators, Players, Gaming companies, Social activists, lawyers, economists,. The Indian online gaming sector stood at US$1. On October 1 this year, Tamil Nadu Governor RN Ravi gave a nod to an ordinance called the Tamil Nadu Prohibition of Online Gambling and Regulation of Online Games Ordinance, 2022, banning online. Shagun Suryam. Responsible Play refers to protecting players by allowing them to minimize or stop indulging in gameplay beyond their means or for excessive periods. The All India Gaming Federation (AIFG) and a few significant gaming platforms have joined together to urge prohibitive states to reverse their new decisions as was done in Tamil Nadu. Online gaming grew 12 percent in the lockdown, according to the All India Gaming Federation (AIGF), and the. Prior to the meeting, the E-Gaming Federation (EGF), the All India Gaming Federation (AIGF), and the Federation of Indian Fantasy Sports (FIFS) expressed deep concern about the increase of online gaming GST from 18 percent to 28 percent. The Ministry of Electronics and Information Technology (MeitY) has received three proposals for the establishment of self-regulatory organisations (SROs) in the field of online gaming. It covers, under its umbrella, card games as well as Online Fantasy Sports. What is to come out of this petition? This would be a wait and watch situation. All India Gaming Federation (AIGF) Published Feb 28, 2023. All India Gaming Federation v. AIGF is the apex industry body for online gaming in India | The All India Gaming Federation (AIGF) is the oldest, largest and the most diverse industry association for online gaming in India. . by Admin akads / September 26, 2023. 3 Bn downloads lately. In addition to other things, the petitioners challenged the state council's ability to edge such a regulation, contending that Entry 34 of the State List just engages the state to make regulations on wagering and betting (i. We work with recognised payment partners like PayTM, Google Pay, PhonePe, BHIM, and others to. Esports and live streaming. "The decision comes shortly after the Madras High Court judgement, and is a shot in the arm for the sunrise sector of gaming in India. In a statement, All India Gaming Federation (AIGF) CEO Roland Landers called it a landmark decision by the court, which would greatly aid gaming start-ups across India to work towards building the industry and ensure its healthy growth. A. , games of chance), and. In an interview with TechnoSports, Ankur Singh, CEO, and Founder of Witzeal Technologies educates us regarding the expected development of the online gaming industry by 2025. It is alleged that this amendment exceeded the states’ authority to enact such legislation. Hailing the judgment, the All India Gaming Federation said the landmark decision reiterates six decades of jurisprudence, and will greatly aid gaming startups across India to work towards building the industry and ensure its healthy growth. Commenting on this matter, Mr. The Tamil Nadu government had earlier told the High Court that addiction to online games was "destroying families" and that its new Act banning all forms of online. Notably, the provisions of these legislations are under challenge. AIGF currently has over 100 online gaming. Nifty 19,731. A Supportive Ecosystem For Indian Gaming. Over the years, we, at Nishith Desai Associates, have been advocating for a Central law for India’s online gaming sector 1. , whether played online or physical, with or without stakes, would be games of skill and test of predominance would apply. 1. AIGF’s Skill Games Charter centers around self-regulating. Gameskraft Technologies Private Limited Vs Directorate General of Goods Services Tax Intelligence (Karnataka High Court) HC held that. The Madras High Court on Monday (July 3) did not grant any kind of interim relief to the online gaming companies on a batch of cases filed by them and the All India Gaming Federation (AIGF. AIGF is the apex industry body for online gaming in India | The All India Gaming Federation (AIGF) is the oldest, largest and the most diverse industry association for online gaming in India. “…the only people benefitting from. The All India Gaming Federation (AIGF) has welcomed the Ministry’s decision for stringent advisories against offshore gambling advertisements. Apex self regulated Industry body creating awareness about socio economic benefits of the online ski Following the Centre’s notification that the 28 percent GST rates would be implemented on online gaming companies from October 1, the All India Gaming Federation (AIGF) wrote to the finance ministry, raising concerns. As the CEO of the All India Gaming Federation (AIGF), Roland has witnessed a dramatic increase in the popularity of online games in India. According to All India Gaming Federation, the rules will go a long way in promoting consumer interest while helping the industry grow responsibly and transparently, and will also help in curbing the menace of anti-national and illegal offshore gambling sites, which have been proliferating in the last few years. AIGF is the apex industry body for online gaming in India | The All India Gaming Federation (AIGF) is the oldest, largest and the most diverse industry association for online gaming in India. Landers said the decision will “wipe out the entire Indian gaming industry and lead to lakhs of job losses”. These differences are mainly on our interest and ethics of how gaming SROs should function,” a source close to the development said, adding that the companies hoped to. AIGF currently has over 100 online gaming companies and game developer studios as. The All India Gaming Federation (AIGF), a self-regulatory body for online games of skill has written to the Prime Minister of India demanding that the Enforcement Directorate investigate and take action against offshore betting websites that are illegally offering websites to Indian citizens and accepting bets from India, inSeveral gaming companies and the All India Gaming Federation (AIGF) had moved the court challenging the law, which they said allowed games of skill, but banned the use of money in any form of games. All India Gaming Federation (AIGF) | 1,867 followers on LinkedIn. live. Being the oldest, largest and the most diverse industry association for online gaming, AIGF’s overarching. The industry is expected to have more than 628 million players. State Of Karnataka, 2022 LiveLaw (Kar) 47. AIGF – All India Gaming Federation along with EY in a report named ‘Online gaming in India – The GST conundrum,’ suggested that the online gaming industry is expected to reach $2 billion by 2023 in terms of rake fees earned. The All India Gaming Federation is the apex industry body for online gaming in India. 3% from. 1 The Tamil Nadu Prohibition of Online Gambling and Regulation of Online Games Bill 2022 ( Bill) received the assent of the Governor of Tamil Nadu, Mr R N Ravi, on 7 April 2023. Last week, the Madras High Court passed a landmark judgment in Junglee Games India Pvt. Roland Landers, CEO, All India Gaming Federation The Indian gaming landscape, which comprises over 900 small and medium-sized gaming firms, may go for an early shakeout if the government continued. The Court was hearing a batch of petitions challenging the Karnataka Police (Amendment) Act, 2021, which brought in the online gaming ban in the State. Click Here To Read/Download Judgment. 2 min read. State of Karnataka, Writ Petition (Civil) No. To give relief to such concerns, the Karnataka High Court, vide its order dated 14 February 2021, in the case of All India Gaming Federation v. 1 billion by 2021. Meanwhile, the All India Gaming Federation (AIGF) said, “We believe the decision by the GST Council of valuation on deposits will severely impact the online gaming sector and result in a. A conference on Gaming Law in India. In the events of 11-13 August 2021, stakeholders from the online game industry will gather to discuss topics such as content concepts, monetization, rules, players, advertising, and in. Hailing the judgment, the All India Gaming Federation said the landmark decision reiterates six decades of jurisprudence, and will greatly aid gaming startups across India to work towards building the industry and ensure its healthy growth. Let’s take a look at the key points discussed at the meeting. Gamer Tweak covers all the latest video game guides, cheats, how-to wiki, Tips and Tricks and updates related to games of PS4, PS5, Xbox Series X and. Follow Us. There is a distinct difference between games of skill and games of chance; games such as rummy, etc. All India Gaming Federation | 1 718 abonnés sur LinkedIn. 027 billion in 2020, a growth of approximately 17. Roland Landers has more than 23 years of experience and is a successful leader in the sports, entertainment, and media industries. The ordinance promulgated by the State last. . A bench of Justices S Abdul Nazeer and V Ramasubramanian issued notice to online gaming industry body All India Gaming Federation and skill-based gaming firms and on the plea by the state. According to a recent EY- All India Gaming Federation (AIGF) report, titled ‘Online gaming in India – The GST conundrum’: The Indian online gaming sector reached over US$1 billion in 2020, a growth of more than 17. Factors like industry moving from brick. AIGF is the apex industry body for online gaming in India | The All India Gaming Federation (AIGF) is the oldest, largest and the most diverse industry association for online gaming in India. 027 billion in 2020, a development of 17. The "AIGF Knowledge Series" is a cohesive module to start up discussions and raise awareness about the online skill gaming scene. This judgment provides a major relief to the booming online gaming industry in India since it serves as an indication that the intent of the law is not to impose a ban on online game of skill. The proposal comes after a government panel proposed new. 1. As per industry. State of Karnataka & Ors. Roland Landers, CEO, All India Gaming Federation, “AIGF is determined to implement the Hon’ble Prime Minister’s vision for the online gaming sector through the continued expansion and transformation of this industry in India. Varun Gumber vs. AIGF, which is the apex industry body for online skill gaming in India has. The Karnataka government has moved Supreme Court challenging the Karnataka High Court judgment of February 14 striking down the law that prohibited and criminalised betting on and playing games of skill including online games [State of Karnataka vs All India Gaming Federation]. The Karnataka Act was challenged before the Karnataka High Court [All India Gaming Federation v. The plea filed by Mumbai-based All India. All India Gaming Federation | 1,492 followers on LinkedIn. Shagun Suryam. Source: KPMG : India’s Digital Future 2019 & All India Gaming Federation 7 Multi Player Formats This format engages more than 1/3rd of India’s gamers by providing them with an opportunity for social interaction and a sense of achievement over other gamers. All India Gaming Federation (AIGF) has approached the Madras High Court challenging the constitutional validity of Tamil Nadu Prohibition of Online Gambling. Being the oldest, largest and the most diverse industry association for online gaming, AIGF currently. ) by 2025. Mr. NEW DELHI: With around 420 million active online gamers and a 500-million-strong digitally native population aged between 15-35 India is set to become one of the fastest growing markets. Game For Future. The self-regulatory mechanism and responsibilities that AIGF industry members must adhere to are outlined in the Skill Games Charter. V. Lawyers appearing for various petitioners challenging the online gaming ban before the Karnataka High Court on Thursday argued. AIGF currently has over 100 online gaming companies and game developer studios as. Recently, the Karnataka High Court in the case of ‘All Indian Gaming Federation v. roland@aigf-2-70ee44. AIGF’s Skill Games Charter centers around self-regulating all games of skill played online in pay-to-play formats, which is essential to stay aware of selective necessities of inclination and user security in the skill gaming industry. | The All India Gaming Federation is a not-for-profit organisation, the oldest and only apex Industry body whose self-regulation charter includes all online skill gaming in India, including Fantasy Sports,. Roland Landers, CEO, All India Gaming Federation, said, “As the oldest, largest, and most diverse industry body for online gaming, which had set up the first Self-Regulatory Organisation for the sector in India, we welcome the release of the amendments to Intermediary Guidelines Rules, which will now specifically also cover gaming. The All India Gaming Federation is a not-for-profit organization that represents and promotes the interests of the gaming industry and its stakeholders in India. All India Gaming Federation | 1,632 followers on LinkedIn. All India Gaming Federation (AIGF) has approached the Madras High Court challenging the constitutional validity of Tamil Nadu Prohibition of Online Gambling and Regulation of Online Games. State of Kerala, (2021) SCC Online Ker 3592 8 RMD Chamarbaugwala v. Exposure to diversified Companies having International presence. India’s transformation from a gaming nation to a digital gaming powerhouse shows how resilient the country is. The Gaming Summit. AIGF currently has over 100. 2 min read. These stages are co-related with each other and help the player to remember things for a longer period of time and in turn, helps the students. Malay Kumar Shukla, secretary of, the E-Gaming Federation, and Roland Landers, chief executive officer, of All India Gaming Federation, said they will challenge the constitutionality of the law. As soon as Tamil Nadu State Governor RN Ravi approved the online gaming ban bill, gaming industry body, All India Gaming Federation (AIGF) announced that they will be contesting the legality of the law. AIGF – All India Gaming Federation along with EY in a report named ‘Online gaming in India – The GST conundrum,’ suggested that the online gaming industry is expected to reach $2 billion by 2023 in terms of rake fees earned. Although the final recommendations are still awaited, the 28% GST only on GGR rather than imposing a blanket 28% GST on online gaming will be a big boost for the industry, said All India Gaming Federation CEO Roland Landers. State of Karnataka & Ors. The discourse that follows Karnataka High Court's decision in All India Gaming Federation v. Gameskraft Technologies Pvt Ltd is the parent company of RummyCulture, an online gaming app. 4 All India Gaming Federation v. All India Gaming Federation (AIGF) | 1,827 followers on LinkedIn. India has proposed a body for the online gaming industry to regulate itself as there have been rising concerns over the habit-forming nature of games and patchy state regulations that disrupt business, in draft amendments to its information technology rules published on Monday. All India Gaming Federation | 1,546 من المتابعين على LinkedIn. 3% from $543 million. v. Presently valued at $930 million (up from $360 million in 2015), the Indian gaming industry is projected to be valued at $3. India’s youthful population has aided in this. Things outside the scope of legal commerce and not subject to ownership or trade. v. In February 2022, the Karnataka High Court struck down th e ban on real-money gaming activities. Mobile Premier League. “We believe the decision by the GST Council of valuation on deposits will severely impact the online. The Indian online gaming sector stood at US$1. Need for. 2 min read. Footnotes. Gaming Law Conference 2022 . However, India is the biggest mobile gaming market when it comes to app downloads. AIGF is the apex industry body for online gaming in India | The All India Gaming Federation (AIGF) is. The Court's judgment hinged upon multiple aspects, with the Court construing the act of s killful gaming to be a facet of the right of freedom of speech and expression. All India Game Developers Forum. What is to come out of this petition? This would be a wait and watch situation. India. Welcome to the first edition of ‘ Game On: India ’, a newsletter on all things online. As per the EY-All India Gaming Federation (AIGF) research, the sector is anticipated to reach $2 billion in 2023 if it forges ahead of its momentum pace of development. AIGF comprises of a Governing Council/Executive Committee and the General Body of Members. Roland Landers, the CEO, of All India Gaming Federation, said, “We are happy to have Myteam11, Head Digital and Glance Gaming on board and happy to share a combined vision of fostering innovations, ensuring global best practices and unraveling many more aspects of this sunrise. Published on : 18 Nov 2021, 3:55 pm. India’s video game market is the fastest growing by gamers and revenue, which is forecast to reach $1. 5 billion in FDI and we are hopeful that this will propel the industry to great heights and encourage innovation. Roland Landers, CEO, All India Gaming Federation, said, “We believe that the blocking of 138 gambling apps undertaken by MeitY on the directions of MHA, is a good step in stopping the menace of gambling and is important not only because it affects the skill gaming industry but because it threatens. Published. This Charter is applicable to each Member of the AIGF which is an operator of games of skill offered through the medium of the internet in pay-to-play formats within the territory of the Republic of India. In fact, the All Indian Gaming Federation, Mobile Premier League; and three other petitioners from the gaming industry, have, very recently filed a writ petition before the Karnataka High Court against the State's Gaming Act. Gaming industry body AIGF (All India Gaming Federation) has moved the Madras High Court seeking a stay on Tamil Nadu's gambling law, enacted on April 21. Union of India & Ors. About us. It also approached fellow members of the industry body All India Gaming Federation (AIGF), according to multiple executives and lawyers in the industry. 3 percent from US$543 million in 2016. Here is what the CEO of AIGF, Ronald Landers had to say about. The number of gamers in India across all platforms is forecast to reach. The All India Gaming Federation challenged the Karnataka Police (Amendment) Act, 2021, as it violated fundamental rights. 80-33. Roland Landers. State of Tamil Nadu(2021) SCC OnLine Mad 2762, where it struck down the February 2021 amendment to the Tamil Nadu Gaming. Citation: 2022 LiveLaw (Kar) 47. Online gaming in India: Market overview. Published. The petitioners, including the All-India Gaming Federation and some other online gaming operators, challenged the constitutional validity of the Act which prohibited playing of any online games of chance with money or other stakes, including Rummy and Poker, in the state of Tamil Nadu. Proficiency in Brand Valuation methodologies. BACKGROUND. Roland LandersPresident roland@aigf-2-70ee44. “Positive conduct by athletes, administrators, officials, supporters and other stakeholders, on and off the sporting arena is extremely important. In fact, the All Indian Gaming Federation, Mobile Premier League; and three other petitioners from the gaming industry, have, very recently filed a writ petition before the Karnataka High Court against the State's Gaming Act. All India Gaming Federation & Ors. All interested companies are also to provide a reasoning on. In its ruling, the High Court said there is a distinct difference between games of skill and games of chance; games, such as rummy, etc. 2% YoY. AIGF is the apex industry body for online gaming in India | The All India Gaming Federation (AIGF) is the oldest, largest and the most diverse industry association for online gaming in India. State of Karnataka 1 where certain provisions of the Karnataka Police (Amendment) Act, 2021 has been declared unconstitutional. The Indian E-Gaming Federation was quick to express its dissatisfaction with the new set of rules. While the All India Gaming Federation (AIGF) started as a body to advocate for the interests of Pay to Play (P2P) platforms (since they faced the most regulatory ambiguity and also as of date. According to Statista, India had an online gaming population of 421 million players in 2022, which is an increase of 8% compared to 2021. The Act defines online gambling as online wagering or. State of Karnataka, 2022 SCC Online Kar 435 (DB) 5 State of Bombay v. Represent the game developer interests to the wider Indian gaming industry. Both the All India Gaming Federation (AIGF), the pinnacle gaming industry body over esports, online fantasy sports, poker, rummy, and casual games genres, and the Federation of Indian Fantasy Sports (FIFS), involving fantasy sports administrators, have given books of self-guideline rules for gaming platforms called compliance charters,. Definition of ‘online game’Niko Partners projects India video games revenue across all platforms to reach $868 million in 2023, up 21. The Federation’s secretary, Malay Kumar Shukla, explained they will take action based on the. 5G will be significant for cloud gaming, where even low-specification hardware and smartphones can run high-quality. While the online gaming rules would certainly provide a boost to the online gaming ecosystem of India, there are various aspects of the rules which require clarification. Tags. April 3 0, 2022. , Karnataka Act No. It was. According to a Google-KPMG report, India’s gaming industry is growing at an exponential rate and is expected to be worth US$1. All India Gaming Federation has 2 employees. In. The federation has asked the Department of Revenue to suspend the notification implementing the 28 percent GST. The Karnataka High Court on Wednesday reserved orders in a batch of petitions challenging the Karnataka Police (Amendment) Act, 2021, which prohibits and criminalises betting on and playing games of skill, including online games ( All India Gaming. Singhvi appeared for Gameskraft Technologies Pvt Ltd in the All India Gaming Federation vs State of Karnataka case before the Karnataka High Court. AIGF is the apex industry body for online gaming in India | The All India Gaming Federation (AIGF) is the oldest, largest and the most diverse industry association for online gaming in India. SHARE. The online gaming industry, driven by the All-India Gaming Federation, challenged the changes to the Karnataka Police Act in Karnataka High Court. 6 On the State’s legislative competence under other heads Roland Landers has more than 23 years of experience and is a successful leader in the sports, entertainment, and media industries. In this article, we discuss recent court rulings on real-money skill games and suggest a way forward for Central law. The industry, currently valued at USD 1. The Indian Gaming Industry, which comprises pay-to-play gaming, esports, and fantasy sports, requests that the government keep up with the ongoing current goods and services tax (GST) rate of 18% instead of raising it to 28% for online gaming. Skill gaming industry body The All India Gaming Federation. Offering CollegeAll India Gaming Federation vs. The AIGF - All India Gaming Federation is a not-for-profit entity and an apex body will focus on policy advocacy, research and forum for discussion amongst various stake holders associated with. The All India Gaming Federation (AIFG) and a few significant gaming platforms have joined together to urge prohibitive states to reverse their new decisions as was done in Tamil Nadu. Membership. State of Karnataka] and the challenging petitions claimed that games of skill, irrespective of whether they involve the risk of losing money, would not amount to wagering or betting and hence a blanket ban cannot be imposed. AIGF is the apex industry body for online gaming in India | The All India Gaming Federation (AIGF) is the oldest, largest and the most diverse industry association for online gaming in India. ewp. The study, conducted on more than 2,400 Indians between 18 and 44 years who play online games, revealed that 24% respondents see it as a way to earn money while 13% believe that online gaming can. State of Karnataka] and the challenging petitions claimed that games of skill, irrespective of whether they involve the risk of losing money, would not amount to wagering or betting and hence a blanket ban cannot be imposed. Roland Landers, CEO, of All India Gaming Federation, said, “We believe that the blocking of 138 gambling apps undertaken by MeitY on the directions of MHA, is a good step in stopping the menace of gambling and is important not only because it affects the skill gaming industry but because it threatens. The self-regulatory body would develop an independent complaint redressal system that will manage consumer. State Of Karnataka. Satyanarayana, AIR 1968 SC 825 7 Head Digital Works Private Limited v. ewp. The self-regulatory mechanism and responsibilities that AIGF industry members must adhere to are outlined in the Skill Games Charter. 8 billion, is expected to become a staggering USD 5 billion market by 2025 1. 3 min read. Roland Landers, CEO, All India Gaming Federation. The report projects a 113% development in income to 29,000 crores and a 52%. Online gaming plays a pivotal role in enhancing memory. Pursuant to the Madras High Court striking down the Tamil Nadu Gaming and Police Laws (Amendment) Act 2021. Published on : 28 Mar 2022, 4:28 pm. Online gaming companies are in discussions with industry associations such as the Federation of Indian Fantasy Sports (FIFS), All India Gaming Federation (AIGF), and E-Gaming Federation regarding. Home About AIGF. It has arisen as a significant road because of a huge number of positive factors, for example, youthful and technically. The gaming association All India Gaming Federation (AIGF) also echoed similar sentiments. The narrative around online gaming needs to change for a meaningful and progressive regulation to be brought in.